2011-05-08

sigma7: Sims (runninglego)
2011-05-08 02:23 pm
Entry tags:

Precinct Zero, part two

Note that in BrikWars, low die rolls are bad, and rolling a 1 generally constitutes a critical failure. Three big pics below.... )
sigma7: Sims (Lego + Coffee = Me)
2011-05-08 06:15 pm
Entry tags:

Precinct Zero, part three

Two more Brikwars rules clarifications. First, if you're rolling and you roll a six, you roll again and add that number to your roll. So it's entirely possible to roll greater than six on a typical roll. And yes, they stack, so you can roll an entirely outrageous number. Which will happen on occasion.

Also, the heroes for each side (Stag and Gordon) can, instead of taking damage, inspire any teammate within D6 inches to Redshirt for them -- essentially jump in the way and take the damage instead of the hero. For an example, see below. Three huge pics below.... )