sigma7: Sims (runninglego)
sigma7 ([personal profile] sigma7) wrote2011-05-08 02:23 pm
Entry tags:

Precinct Zero, part two

Note that in BrikWars, low die rolls are bad, and rolling a 1 generally constitutes a critical failure.




[identity profile] former-callixte.livejournal.com 2011-05-08 08:14 pm (UTC)(link)
These are great! Keep 'em coming!

[identity profile] kateshort.livejournal.com 2011-05-09 03:49 am (UTC)(link)
One minor stylistic nitpick... I'm having trouble reading the narrative boxes. I'd suggest mostly yellow fading down into a bit of green, or maybe a switch to a pale blue. The green doesn't quite have enough contrast with the black text. I definitely prefer top-to-bottom color, btw, as opposed to the left-to-right coloring of the boxes in the second panel.

*snicker* at the knives guy.

[identity profile] sigma7.livejournal.com 2011-05-09 05:42 am (UTC)(link)
Yeah, the narrative boxes are where my eyes are failing me. I was looking for a gradient that didn't yell out "gradient" but at the same time gave a bit of flow to the background. And the two colors I picked are so close (to my eyes, at least) that on this second page, I couldn't even tell they were grading the wrong (default) way.

I may play with that a bit. Let's assume all the inconsistencies in style and design in this project are just that -- me playing around. Is that plausible?