Knights of the Old Republic was a hell of a game, another classic RPG from the mad geniuses of BioWare in the Star Wars universe. But when it came time for a sequel, the torch was passed to Obsidian Entertainment, and they proceeded to set themselves on fire with it. It wasn't unplayable, but everything that made it fun was just a holdover from the original game or a cosmetic improvement therein. The story? Abysmal. The characters? Annoying. The ending? Tacked on at the last minute as an afterthought. Hideous narrative.

Well, history has repeated itself. I enjoyed the original Neverwinter Nights, and even though Obsidian was taking over the sequel, I was eager to re-explore the game and the universe and was initially impressed by the perkiness of the interface and the ability to have a party bigger than two. But then I got to the end of the campaign, and you know it's not good when you can summarize the story's ending by using a memetic cliché: rocks fall, everybody dies. It's another sequel rushed out the door for a deadline, riddled with bugs, full of empty promise. And that's just sad. Maybe I'll just install Oblivion again.
Tags:
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org

.

Profile

sigma7: Sims (Default)
sigma7

Most Popular Tags

Powered by Dreamwidth Studios

Style Credit

Expand Cut Tags

No cut tags