Knights of the Old Republic was a hell of a game, another classic RPG from the mad geniuses of BioWare in the Star Wars universe. But when it came time for a sequel, the torch was passed to Obsidian Entertainment, and they proceeded to set themselves on fire with it. It wasn't unplayable, but everything that made it fun was just a holdover from the original game or a cosmetic improvement therein. The story? Abysmal. The characters? Annoying. The ending? Tacked on at the last minute as an afterthought. Hideous narrative.
Well, history has repeated itself. I enjoyed the original Neverwinter Nights, and even though Obsidian was taking over the sequel, I was eager to re-explore the game and the universe and was initially impressed by the perkiness of the interface and the ability to have a party bigger than two. But then I got to the end of the campaign, and you know it's not good when you can summarize the story's ending by using a memetic cliché: rocks fall, everybody dies. It's another sequel rushed out the door for a deadline, riddled with bugs, full of empty promise. And that's just sad. Maybe I'll just install Oblivion again.
Well, history has repeated itself. I enjoyed the original Neverwinter Nights, and even though Obsidian was taking over the sequel, I was eager to re-explore the game and the universe and was initially impressed by the perkiness of the interface and the ability to have a party bigger than two. But then I got to the end of the campaign, and you know it's not good when you can summarize the story's ending by using a memetic cliché: rocks fall, everybody dies. It's another sequel rushed out the door for a deadline, riddled with bugs, full of empty promise. And that's just sad. Maybe I'll just install Oblivion again.