After last time's somewhat anticlimatic outing, I wanted to make sure the next scenario was a bit more...eventful.

The scenario: prisoner 23768 has valuable information. Tomorrow he's being shipped off for a proper interrogation, but for tonight, he's in custody in police headquarters.

His information is deeply damaging to an unnamed individual, who has contracted the Fraternity of Otherwise Unassociated Melee Combatants to make sure 23768 doesn't leave town alive.



Yes, that's a gaggle of samurai, a hedge of ninja, a trio of vikings and one sole musketeer. They're abandoning the traditional (and much more effective) art of the sneak attack for the all-out frontal assault. But they have two flintlock pistols and one rifle. And grenades -- did I mention the grenades?



The precinct is staffed with cops, as one might expect, and their resident forensic clean-up artist Matt (top right), who's more than capable of laying down a field of caustic foam should anyone get too close to him. Note that they're all unarmed because their weapons haven't come in yet, but they're going to be impressive.

Prisoner 23768 is going to try to make a break for it, if he can -- if he can't, he'll willingly surrender to the cops, but he's not going to go with the FOUMC, because he knows what they have in store. Should he get his hands on a weapon -- well, it'll be interesting.

This go-round will have explosives in full play, as well as the climbing rules (2" per turn), and I've actually written a program to help me keep track of the casualties this time. With 32 combatants, I'll need it.
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