I'm not overly sentimental, but I really enjoyed this, particularly the new Ellen McLain lines recorded especially for it. For me, that's reason enough to watch it.
That's really cool & heart-warming, but if that's what the typical Portal level is like, then I think I'm glad I've never shelled out for it, despite it being very, very pretty; I'd never be able to solve it-- too much perfect timing and perfect aim required, and just a smidgen too much of "guess what I have in my pockets" / "guess what the level designer was thinking" for me to be able to solve the puzzles. (I did try Flash Portal, but had to give up after being unable to complete levels even with the walkthrough open in another window.)
This particular level looks like a challenge beyond even the most ambitious levels of the original Portal (and actually seems to go out of its way to integrate every aspect of the Portal experience/gameset), but I'm guessing it was done that way because a certain someone had beaten the game and was now playing this add-on levels on her own. And whoever was driving the play-through obviously knew all the level's intricacies -- I imagine that level would take at least an hour for the uninitiated.
Between the original and the sequel, though, I think its difficulty ramps up in as close to a textbook fashion as possible. Playing it sequentially builds up the awareness of the physics and portal-thinking in such a way that occasionally you'll feel stuck for a few moments before the light dawns, but you're never outright overwhelmed (which I think is the default reaction to the idea of trying to play the proposal level).
There was a time that Portal was free on Steam, and if that day comes again, I can't recommend it highly enough. There's sheer genius in that game from most unlikely avenues.
Actually, if I recall interviews with the Portal devs, that ramp-up and building off of skills was *exactly how the levels were intentionally designed*. They *wanted* that 'training the player' aspect, and that was even why some elements were cut or put later in the game, so that they'd be better able to have the player practicing what they already knew.
Portal's not hard, and the games aren't long. About the only level on 2 that I really got screwed up on was the one where they introduce the white goo. I forget how I did that one, actually.
Point is, this video rules, proposals in video games rule, and you should beat Portal 2 already.
One of the Youtube posters made note that GlaDOS referring to the person by name would be quite the frightening affair. I have to agree. But this was executed beautifully. I wouldn't care how hard the level was. Worth it.
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Between the original and the sequel, though, I think its difficulty ramps up in as close to a textbook fashion as possible. Playing it sequentially builds up the awareness of the physics and portal-thinking in such a way that occasionally you'll feel stuck for a few moments before the light dawns, but you're never outright overwhelmed (which I think is the default reaction to the idea of trying to play the proposal level).
There was a time that Portal was free on Steam, and if that day comes again, I can't recommend it highly enough. There's sheer genius in that game from most unlikely avenues.
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Point is, this video rules, proposals in video games rule, and you should beat Portal 2 already.
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But this was executed beautifully. I wouldn't care how hard the level was. Worth it.