So what happens if you give three of computer gaming's elite designers the task of making a game based on an utterly abstract and unmarketable personality? Chris Hocking, Peter Molyneux and Will Wright each get a crack at the lucrative Emily Dickinson franchise. All their ideas are interesting, but I admit, Will's is just...frightening.
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Frankly, Will Wright is the best salesman. I'm not at all convinced he has the best idea, though. Is it an interesting gimmick? Sure. But I wouldn't buy it.