So what happens if you give three of computer gaming's elite designers the task of making a game based on an utterly abstract and unmarketable personality? Chris Hocking, Peter Molyneux and Will Wright each get a crack at the lucrative Emily Dickinson franchise. All their ideas are interesting, but I admit, Will's is just...frightening.

From: [identity profile] opheliasclone.livejournal.com


I really want to play Molyneux's demo, even if it isn't fully functional.

Frankly, Will Wright is the best salesman. I'm not at all convinced he has the best idea, though. Is it an interesting gimmick? Sure. But I wouldn't buy it.
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