For such a naked revamp of the Oblivion engine (nobody who's played Oblivion will be able to miss the continuity, from minigames to dialog to fonts-big-enough-to-see-from-space), I was surprised to see the ending to be so...final. Whereas Oblivion lets you finish off the main quest (and Sean Bean, again in a role featuring his character assuming room temperature) and continue clopping merrily about Cyrodil, F3 has a ticket for you on the Kobyashi Maru, the prerequisite radiation-flooded chamber into which you must venture, and no matter how many bucketloads of radiation-stemming medication or if you even have, say, a radiation suit, there's no coming back. Even if you goad the Brotherhood of Steel blonde into hopping into the chamber of fatal death (which is, at least an option), still game over. Amazingly, I had the radiation-resistant super-mutant Fawkes tagging along, and sending him in wasn't even an option. Sorry, devs, fail on that score.

Otherwise, still enjoying VATS and the slow-mo tactical dismemberment. I do wish they'd added a slider to turn down some of the more obnoxiously grotesque elements ("Is that something useful on the floor? No, it's just that dude's eye, the one who got the 10 millimeter aspirin a few seconds ago."), but maybe that's just me being persnickety. The AI is more A than I (another faithful holdover from Oblivion), not radiant as much as sparkly. (I did enjoy that the slavers found nothing at all suspicious about me laying mines through the town in preparation for their annihilation. No, the only trouble was getting my faithful companion to stop stepping on them immediately after I'd placed them.) Voice acting is tremendously more varied than Oblivion (not a significant accomplishment, true), and Liam Neeson's work is surprising in its depth and its length -- there's a lot more than you'd expect of him in here.

Easy game-of-the-year (maybe GTA4?). I think we all expected it to be Spore, but its shine dulls quickly.
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From: [identity profile] dawnmipb.livejournal.com


Bren got frustrated with F:3 last night and started playing Saint's Row 2 again before I went to bed. I could hear him still cursing at that as I was falling asleep.

And yes, Fallout:3 looks just like Oblivion and sounds like it, too. Bren is back to speedreading and cutting off the speakers so I get to hear 3 words of dialogue per line and have no idea what's going on.

He says that starting out as a baby is the single most awesome thing they've ever done. He played for quite awhile that way, roaring with laughter the whole time.

From: [identity profile] sigma7.livejournal.com


I've heard good things (albeit completely from Yahtzee) about SR2; looking forward to trying it when it migrates to PC.

And I thought I was the only one who did the click-mouse-before-person-finishes-talking thing. Actually, I've noticed that some of the characters don't start talking immediately, so I actually click before they even start.

The intro sequence is fantastically immersive...the first time. Having spawned a few other characters to try different approaches to certain dilemmas, the unskippable intro sequences grate quickly. But repeat nausea is easily endured.
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